Game Design

Throughout my journey in game design, I've created 40+ in-depth tutorials for Unreal Tournament’s UnrealScript, helping others explore the world of game modding and development. Beyond tutorials, I’ve designed and implemented over 300 unique monsters, each bringing fresh challenges and excitement to gameplay. My work also includes half a dozen meticulously crafted maps, more than 30 custom game mods, and even an entirely new game type — all of which continue to be enjoyed by players within the gaming community. Seeing these creations remain popular and inspire others is incredibly rewarding and fuels my passion for game design even further!

cube maps

what are cube maps?

Cube maps are a type of texture used in 3D graphics, commonly for creating skyboxes in games. A cube map consists of six square images arranged like the sides of a cube, each representing a different direction: front, back, left, right, top, and bottom. When applied as a skybox, the cube map surrounds the player’s viewpoint, creating the illusion of an expansive environment, such as a vast sky, distant mountains, or outer space.

In-game effects & 3D modeling

"Burn away" effect using a Combiner and an animated alpha channel.

"Burn away" effect end result.

Making 'Shub-Niggurath' - box modeling outline.

Making 'Shub-Niggurath' - box modeling 3D.

Making 'Shub-Niggurath' - skeleton rigging.

Making 'Shub-Niggurath' - tweaking bone weights.

Making 'Shub-Niggurath' - UVW unwrapping.

Do you recognise this end game boss?

concepts to in-game mockups

Level>Nidor

I imagined a hostile alien landscape with strange protruding organic vents. The atmosphere is gaseous with drifting bubbles consisting of a slick oil like substance - toxic to any unsuspecting players that get too close.

Tendrils erupt from the strange new plant life, alive and moving, as if searching for new places to lay down roots.The atmosphere is sprinkled with sparks of dust, toxic if breathed in for too long. The landscape shows signs of past caretakers in the form of ancient stone pathways, now overgrown with vegetation and showing signs of erosion.

Level>Thuliac

This map takes place on a planet tormented by sharp angular crystal like protrusions. The huge crystal structures erupt from the ground, providing some cover for the combatants in this eerie arena.

The planet is cold and the deep blue/grey, almost metallic crystals, seem to reflect off the atmosphere. The arena floor consists of another geometric structure - hexagon shaped pathways, broken in places. Other ornamental structures are visible, resembling a sort of offering site to the ancients of the past.

Level>Adyion

A tropical alien planet is the location for this arena. Clouded in what seems like eternal night, most of the light sources are emitted from the various types of organisms found here.

The centre-piece of the arena is a volcanic vent structure, except instead of lava, it erupts bursts of purple steam. Looking closely at the vents it can be seen they are physically connected to some of the light emitting tendrils - are the tendrils attracting something to them, or are they a warning? The vents appear to be a form of organic terra-forming, clouding the atmosphere in a purple haze.

Level>Tecta

A lost colony of an anicent race, drifting alone through space. It is quiet here, footsteps echo through the corridors. Only the hum of the engines, now idle, can be heard. Tetrapods are a central feature of this arena, placed with purpose but seemingly concentrated around the ship's power source.

It's unclear what happened to the people that built this structure. However, they left behind engravings, pottery and other stoneware, some of which show signs of a Mayan influence. How did they get here?

Level>Shinae

I wanted the players to feel like they were exploring an ancient elvin-like landscape. Plant life is everywhere, overgrown and wild - pitcher plants, ferns and other plants grow spiralling, billowing upward. The sounds of birds and insects fill the air, this is a peaceful place... when combatants aren't competing in a deathmatch.

Ancient obelisks, some floating, hint of a lost story - perhaps explaining why this garden is slowly being reclaimed by nature.

Level>Chasmo

Feeding my love of monsters, any demonic creature would feel at home in this level. Heat permiates the arena, a deep red atmosphere is welcoming to any monster that decides to vacate here. Thick orange-pink worms protrude from growths on the arena walls, which themselves seem to undulate as if the entire thing is alive.

Deep pink orbs resembling eggs can be seen sprouting. It is speculated these are a food source for something larger, yet unseen. The planet has a dark forboding moon in orbit, perhaps the next destination for the winner of this arena fight.